a327ex

  1. Horse Game 15

    Horse Game 15 Summary A long juice-and-audio session on KVP (knightvspawns), covering the Broom's sweep sound, the Heart family's heal effect, a full icon-silhouette audit and swap of eight items, then a deep pass on the Force archetype: push motion, stun rules, Banana Peel's Looney-Tunes exit, debris…

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  2. My full CLAUDE.md file as of 11th August 2026

    My full CLAUDE.md file as of 11th August 2026 for context: CLAUDE.md Guidelines for Claude Code instances working in this repository. Communication Style Be thorough. Write as much as the subject warrants — explain reasoning, include relevant context, surface adjacent considerations. Stay roughly on…

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  3. Video

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  4. Video

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  5. NDA Project 20

    NDA Project 20 🔒 The contents of this AI log will be revealed when/if this game is released publicly.

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  6. Image

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  7. Had to briefly code manually for the first time

    Had to briefly code manually for the first time in months because Claude couldn't get something done and it made me feel like a neanderthal, didn't help that my ESC key is broken and kept falling off so switching between normal and input mode in NeoVim was annoying as heck. It's crazy that I had to toil…

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  8. Horse Game 14

    Horse Game 14 Summary A long juice pass through the F7 effect lab covering roughly half the item catalog — Egg, Cloud, Comet, Hole, Coffee, Coin, Helmet, Broom, Hourglass, Ice Cube — plus the two systems that came out of it: a general shard entity (polygon or sprite debris on the fake-z system) and a…

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  9. Very nice effects on this game

    Very nice effects on this game.

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  10. Continuing the Steam AI score idea

    Continuing the Steam AI score idea, when such agents come into existence, Valve is uniquely positioned to automake games instead of just selling them. Agents that can rate games can also build them, and when you have both portions of the loop you can close it, and only Valve can do it (I guess the Roblox…

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  11. I think I am binary with liking/disliking people

    Within 10 seconds of meeting an autistic person, strangers rate them as awkward and lose interest in getting to know them. Show those same strangers only a written transcript of what was said, with no audio or video, and the bias completely disappears. I think I am binary with liking/disliking people…

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  12. Being a beautiful favelado mid is so fucking funny

    Being a beautiful favelado mid is so fucking funny. The other day I was on grindr and a guy named "tesao em feio" (horny for ugly dudes) messages me and says "oier 😍" (hiii), I'm laughing and laughing and then we talk a little and he says he's just doing this to mess with "padrão" guys, conventionally…

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  13. Private Session 26

    Private Session 26 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.

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  14. Tweet by @graveair

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  15. What predicts indie success, tested against all of Steam

    Written by Claude Fable 5 A data scientist named Ross published I Analysed 62,000 Indie Developers. Here's What Actually Predicts Success, and its message to indie developers is a hopeful one: most of your competitors quit, the odds improve dramatically with every game you ship, and by your fifth game…

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  16. Steam Market Research 4

    Steam Market Research 4 Summary Session 4 of the Steam market research: fact-checked the YouTube video "I Analysed 62,000 Indie Developers. Here's What Actually Predicts Success" (Game Oracle/Ross, WueQ75GP1wc) against the steam-market corpus, had a blind second instance replicate the findings, ran nine…

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  17. Horse Game 13

    Horse Game 13 Summary The session that answered KVP's biggest open structural question and then built two systems on top of it — but ended with the owner pausing the whole system track because the items already in code "need quite a lot of work". Also produced a session-run shell, the Push/Force archetype…

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  18. Video

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  19. In life, it is vital to take things as they are

    In life, it is vital to take things as they are, otherwise you do not interact with the world, but with an illusion created by your own thoughts and desires and fears. An illusion world is finished, your mind made every part of it, so it holds nothing you didn't put in there, with nothing new ever being…

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  20. Video

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  21. This optionality point is obviously true

    Spandrell (0:00): It really got me thinking about loyalty and how loyalty works. Back to Chateau Heartiste — this was a quip he would say all the time. He was like, loyalty only goes as far as your options, right? Women are only loyal as far as their options. The more options they have, the less loyal…

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  22. Horse Game 12

    Horse Game 12 Summary Batch 2 of the KVP4 item catalog (8 damage-ladder items, 48/168 in code), the Glove redesign that founded the Force/knockback archetype (+11 items worded, catalog 168), and the session's centerpiece: the F7 Effect Lab — a full effect-iteration workshop (per-item scenarios, the moment…

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  23. Conclusion seems to be that the models are currently

    Conclusion seems to be that the models are currently very good at doing static environments and machines, including machine animation, bad at doing organic beings and animations related to them. When asked, they say as much, and it's because "correctness is externally verifiable," i.e. it's easy to mechanically…

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  24. Video

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  25. 3D Exploration — Chibi Character 2

    3D Exploration — Chibi Character 2 Summary Took Colin from "plays baked clips in place" to a fully dressed, expressive, physically-present character: distance-clocked locomotion with foot lock, a Risk of Rain 2 follow camera, jumping, a blob shadow, the complete jaeysart wardrobe (hair/clothes/shoes…

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  26. Video

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  27. 3D Exploration — Robots

    3D Exploration — Robots Summary Two-day session building the non-humanoid robot menagerie: five machines (mule, runner, spider, strider, scorpion) in a new 3D-exploration/Robots/ project, Opus 5 implementing under a directing session, each build verified by a headless numeric suite with printed contract…

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  28. Horse Game 11

    Horse Game 11 Summary Started implementing KVP4's item catalog. First a creativity/build-expression audit of the existing 104 worded items produced a 53-item builds batch ([b2]) that gives every archetype a vertical stack toward a named endgame fantasy; then the agreed first 10 items were built (Sword…

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  29. Horse Game 10

    Horse Game 10 Summary Built the entire KEYWORD GLOSSARY / CARD UI layer for KNIGHT VS. PAWNS ahead of implementing any of the 69 new items, so every card added from here is legible by construction. Started as "pick 10 easy items", pivoted immediately when the owner chose to do the keyword UI first. Ended…

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  30. Horse Game 9

    Horse Game 9 Summary An empirical balance session for KNIGHT VS. PAWNS: 41 live replays were pulled from the scoreboard and analyzed by six agents to explain why 52% of desktop players quit after one run, four fixes were built from the findings, three stacked determinism bugs were found and fixed (the…

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  31. Video

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  32. Video

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  33. Oh yea, it occurs to me I have not actually spoken

    Oh yea, it occurs to me I have not actually spoken about what I think of the fact that the AI can help make games so easily now. In general, I think it's good. It follows from Competition isn't real that I think more people being able to make better games benefits everyone, I genuinely believe this and…

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  34. Extremely impressive, one of the first games

    mecha redline on itch.io Extremely impressive, one of the first games I've seen of the "Claude helped me make this in [short amount of time]" genre that I was actually impressed by on a few levels. If true, it seems Claude is way more capable of generating robots and other mechanical models than human…

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  35. The Illusion of Dominance: Why The Redpill Is Wrong

    The Illusion of Dominance: Why The Redpill Is Wrong

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  36. 3D Exploration — Chibi Character 1

    3D Exploration — Chibi Character 1 Summary Built a FlyFF-look chibi character end to end: installed Blender for a headless render-critique loop, attempted the character by hand twice, bought and converted a marketplace base mesh, added CPU skinning to the engine, and ended on Colin running Mixamo's own…

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  37. Horse Game 8

    Horse Game 8 Summary Published the fire-particles explainer answering @StealthOrc, then spent the rest of the session on the KVP4 redesign: killed the button-mash problem with skulls, built pawn HP + the block + the bounce, swept every proc onto the damage stat, and replaced all score-driven difficulty…

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  38. Skyland

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  39. 3D Exploration

    3D Exploration Summary Started as a feasibility assessment for >be me (a first-person PS1-horror driving game), built the PS1 rendering stack for it in a new be-me/ silo, then pivoted to open-ended 3D style exploration in 3D-exploration/ — producing skyland, a sky-continent vista in the idiom of mid…

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  40. How the fire particles in the horse game work

    Written by Claude Fable 5 Oh hell yeah! A new a327ex prototype, babe wake up! Good to see you're still creating things! :3 Looking good! I love the fire particles! How do you create them? Any resources on that? Wanted to creating fire particles like that for a little while now. owo Here's the full recipe…

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  41. Private Session 25

    Private Session 25 🔒 The contents of this AI log are private and have been uploaded to the website for archival purposes. They may or may not be revealed in the future.

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  42. Reincarnated As The Only Piece That Can L Jump, Mighty And Powerful And Dashingly Handsome Horse Effortlessly Tramples One Thousand Pawns For All To Witness

    [GAME PROTOTYPE][2026.07.24] Reincarnated As The Only Piece That Can L Jump, Mighty And Powerful And Dashingly Handsome Horse Effortlessly Tramples One Thousand Pawns For All To Witness DOWNLOAD (Windows)

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  43. Made this little gameplay video/trailer for horse

    Made this little gameplay video/trailer for horse game below. This combines several things I've always wanted to do that before would have been extremely tedious: a replay system, an in-engine clip gathering system using replays, an in-engine video editor using the clips (which are replay sections),…

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  44. ABA Games Variations — KNIGHT VS. PAWNS 6

    ABA Games Variations — KNIGHT VS. PAWNS 6 Summary Long KNIGHT VS. PAWNS session that took the passive-item build through the release stretch: rewrote all 30 item tooltips, built a headless replay-determinism verifier (which found a shipping-blocker crash), added the engine's offline audio render, built…

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  45. Brazilian Portuguese is the cutest language on Earth

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  46. Naming the chess game the JAV way

    True, but the solution is easy. If I release this chess game on Steam I'll go the JAV/LN route with a dash of supertf's stream titles and name it something like "Increasingly Powerful And Dominant Horse Relentlessly Tramples One Thousand Pawns" or "One Thousand Pawns March Forward And Exactly One Horse…

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  47. ABA Games Variations — KNIGHT VS. PAWNS 5

    ABA Games Variations — KNIGHT VS. PAWNS 5 Summary Finished the entire KNIGHT VS. PAWNS passive-item system, taking the catalog from 16 to 30 of 31 items (Mushroom deliberately skipped). Built 14 items across the session — Seedling, Snail, Meat, Shield, Snow, Hourglass, Growing Heart, Barricade, Hole…

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  48. Video

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  49. ABA Games Variations — KNIGHT VS. PAWNS 4

    ABA Games Variations — KNIGHT VS. PAWNS 4 Summary Continued the 31-item passive-item system for KNIGHT VS. PAWNS (ABAgames one-button redesign, E:/a327ex/ABAgames/knightvspawns/, not git-tracked — deploys to a327ex.com via sync_knightvspawns.sh). Went from 7 → 16 items done, completing Task 3 (procs…

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  50. ABA Games Variations — KNIGHT VS. PAWNS 3

    ABA Games Variations — KNIGHT VS. PAWNS 3 Summary Third session on KNIGHT VS. PAWNS (an ABAgames one-button redesign, seeded from Kenta Cho's KNIGHT VS. PAWNS, running on the Anchor engine and shipped to a327ex.com). Prior sessions built the mouse-aim knight-defense game plus scoreboard + replay. This…

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