a327ex

  1. I will stop posting publicly on this website for a while. I have built a nice se…

    I will stop posting publicly on this website for a while. I have built a nice set of technologies here that I must explore in a few directions, and that exploration will be best done privately. I also just don't feel like speaking anymore. Apologies to the fifty or so regulars who have been reading so…

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  2. 2026 09 18 203002

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  3. Delve Deep, My Unstoppable Machine!!! 1

    Delve Deep, My Unstoppable Machine!!! 1 Summary A new private Anchor 3 project, born as "emojunky" and renamed at the end to "Delve Deep, My Unstoppable Machine!!!", continued the Reverse Minesweeper prototype and built its player character from scratch: the emoji toolkit's outline-and-shadow pipeline…

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  4. Someone asked me how the character from the previous video worked, I had no idea…

    Someone asked me how the character from the previous video worked, I had no idea, so I asked Claude to explain it with a video. Because he can drive all games made with my engine via scripts and capture video output directly from the engine, it seems like it was easy for him to make a video. The contents…

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  5. 2026 09 18 024932

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  6. Game: Combolands

    Game: Combolands Developer: Crux Games Where I found it: I don't remember I bought this game because the main mechanic reminded me of ISLANDERS, a game I enjoyed. I was surprised to find it's like a mix of ISLANDERS and Balatro in a way. You place buildings, buildings give you points whenever their conditions…

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  7. 2026 09 17 014720

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  8. The current autism blackpill going around on X (this and related quote tweets) i…

    The current autism blackpill going around on X (this and related quote tweets) is real and true, but it is what it is. Brazil (and actually most of the world) is fairly racist, if you're brown/black there are all sorts of ways in which you're treated as a lesser human being, and when it happens there's…

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  9. I often have dreams about how I got banned from a private game development Disco…

    I often have dreams about how I got banned from a private game development Discord community I enjoyed being a part of two years ago. The dreams are never nightmares, nor a recounting of the specifics of the event, they simply use the emotional payload, the fact that I was removed from the group, as…

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  10. Horse Game 20

    Horse Game 20 Summary Horse Game 20 (KNIGHT VS. PAWNS, ABAgames/knightvspawns) opened on 2026-09-11 as a request to resume the game. It became a six-day infrastructure sweep on the Windows machine, ending 2026-09-16. Claude reconstructed the two unpublished "Horse Game 20" transcripts, then verified…

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  11. Halumi log (failed Densen Suzume idea exploration) contains the final form of my…

    Halumi log (failed Densen Suzume idea exploration) contains the final form of my logs I think. It has delegation runs, artifacts, user and agent replays, code changes, images, thinking blocks and of course the conversation between user and agent, all formatted correctly. A game made from scratch with…

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  12. Website Redesign 4

    Website Redesign 4 Summary Website Redesign 4 continued the a327ex.com redesign after the book homepage shipped. Fable wrote a handover for the log-page work (REDESIGN.md section 14), then fixed the homepage's first-seconds hitching (the book's packer and loader were parsing and laying out the whole…

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  13. Halumi

    Halumi Summary Halumi is a game idea taken from the owner's Densen Suzume post through research, a two-model design discussion, a full one-day AI build, and a play test that killed it. Fable researched photography games (Pokemon Snap, Fatal Frame, Umurangi, TOEM, Click!), discussed designs with Astra…

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  14. This is just so incredibly true, truest sentence I've read this week. Because I…

    This is just so incredibly true, truest sentence I've read this week. Because I am so highly intelligent I produce this experience in others more than I experience it myself, but you can experience it plenty by asking Fable to speak about subjects you don't know much about, it just reads like schizobabble…

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  15. Redesigned the website for multiple reasons. One, to make better use of the fact…

    Redesigned the website for multiple reasons. One, to make better use of the fact that monitors are wide and not tall. Two, I talked a while back about how the actions you make your players engage in matter, and the actions of a vertical infinite scroll website are endlessly scroll down. In the context…

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  16. Website Redesign 3

    Website Redesign 3 Summary a327ex.com's front-door "book" — the horizontal carousel of columns that packs the whole 541-entry index — went from round 12 to round 18 in this session and SHIPPED as the site's real homepage. Claude Opus 5 implemented every round directly in-session (no subagents, by the…

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  17. Website Redesign 2

    Website Redesign 2 Summary Website Redesign 2 took the a327ex.com redesign from the owner's first look at the built Reading theme to eleven judged rounds of a new front door: the "book", a horizontal carousel of columns that packs whole posts in chronological order, built in renderer/book.lua on the…

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  18. 2026 09 13 201228

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  19. Game: Densen Suzume

    Game: Densen Suzume Developer: yuyyai Where I found it: X densen suzume on itch.io This game is about taking pictures of birds that land on power lines. You have three pictures total initially, and the more birds you capture in each picture, the more points you gain. There are 12 stages and each stage…

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  20. Game: Dead on Delivery

    Game: Dead on Delivery Developer: Dudeeki Where I found it: X This game is a standard VS-like, you shoot enemies, pick one of three upgrades, gain gold, use gold between runs to become more powerful. It is a formula that does not excite me, however it does one thing I like, which is that the map is fixed…

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  21. Website Redesign 1

    Website Redesign 1 Summary a327ex.com redesign, session one: an omni discussion of why the site's chronological feed feels incoherent and how to present books Kindle-like with games beside them, turned into a full build in the Anchor-engine renderer. Fable and Astra (Codex, gpt-6-astra) argued the design…

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  22. Claude mentioned to me I was likely mistaken in my assessment that there are few…

    Claude mentioned to me I was likely mistaken in my assessment that there are few high quality books/games just waiting to be discovered, unlike with music. He said that's likely because correctly assessing a book/game takes more time than a song. This is true, it takes a few chapters with a book at least…

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  23. Environment Exploration — PS1 Worlds

    Environment Exploration — PS1 Worlds Summary Environment Exploration — PS1 Worlds developed static environments and reusable props after two character-design sessions. The owner compared PS1/retro 3D, clean sculptural low-poly, painted storybook 3D and pixel-textured 3D through 24 generated environment…

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  24. When I say that in such fast times everyone is naked, no one knows how to act, i…

    When I say that in such fast times everyone is naked, no one knows how to act, it's easy to see who's actually thinking, and so on, this recent post and the wildly negative response to it by AI twitter are a great example: A severe misalignment of AI in mathematics The mathematicians are making an obvious…

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  25. Reverse Minesweeper Prototype Fable

    Reverse Minesweeper Prototype Fable Summary Reverse Minesweeper Prototype Fable is the session that turned Reverse Minesweeper from a single-file HTML sketch into a running Anchor 3 game, worked by Fable in its own folder (reverse-minesweeper-fable/) alongside a parallel Astra folder the owner keeps…

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  26. Reverse Minesweeper Prototype Astra

    Reverse Minesweeper Prototype Astra Summary Reverse Minesweeper Prototype Astra recovers a Linux-era HTML mining prototype and controller-research conversation, then develops an independent Codex implementation in Anchor 3 alongside Fable's separate work. The session builds and iterates a human movement…

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  27. Character Exploration — Simple Retro 3D

    Character Exploration — Simple Retro 3D Summary The character-lookdev exploration moved from the unsuccessful anime-chibi work toward simple, expressive retro 3D characters. Using the iterate skill, Codex first built eleven animated browser studies, then produced twenty-four richer concepts with the…

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  28. At the park I always go to

    At the park I always go to There was a path I’ve never seen before With weeds overgrowing, and seeming unkempt It led to the back of the mountain I was bored so I decided to follow the path After a couple of minutes An unfamiliar tunnel came into view There was nothing else to do, so I went inside When…

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  29. Character Exploration — Anime Chibi

    Character Exploration — Anime Chibi Summary Character Exploration tested the new iterate skill by trying to make an original anime adventurer with the proportions and painted surfaces of mid-2000s MMOs. A five-game reference comparison established FlyFF as the main direction, with Eden Eternal's body…

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  30. I'm often surprised by how much high quality music exists waiting to be discover…

    I'm often surprised by how much high quality music exists waiting to be discovered, hard to say the same for books or games.

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  31. Paradoxically, while Astra gets things wrong in more spectacular ways and has ge…

    Paradoxically, while Astra gets things wrong in more spectacular ways and has generally lower ability to understand your intent than Fable, I'm finding it a lot better at having open-ended, high-level discussions. Fable often returns text that is meandering and not that illuminating (I've tested this…

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  32. Upon rewatching this scene with a lot of distance from it, it seems like what ma…

    Upon rewatching this scene with a lot of distance from it, it seems like what makes it work so well emotionally is Bertholdt. If you're writing something, you're always thinking about things in terms of "how do I bridge the emotional gap that's always present in a story?" I mentioned an example of this…

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  33. After much thinking and deliberating on these tweets from a few days ago, it occ…

    After much thinking and deliberating on these tweets from a few days ago, it occurred to me that I've been using AI somewhat wrong. I'm still stuck to my previous mode of operation, make a game piece by piece, because I need to have control over the small details (juice, sounds, effects, etc) that make…

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  34. I notice this a lot with the most zoomer stream I happen to watch sometimes, whi…

    I notice this a lot with the most zoomer stream I happen to watch sometimes, which is supertf's. A lot of "that's so weird" judgmental calls from both chat and streamer looping and feeding off each other into a sort of never-ending puritanism that feels odd to observe from the outside. But, you know…

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  35. The problem with udi's pipeline is that you have little control over video outpu…

    The problem with udi's pipeline is that you have little control over video output, and to have more control you have to add more detail to the scene, and to add more detail to the scene you eventually have to build the scene itself, which this other pipeline actually solves: Going video -> scene is much…

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  36. The answer is: to love, and give yourself freely and fully to the world. Your "d…

    The answer is: to love, and give yourself freely and fully to the world. Your "desire to be loved" is itself a confusion, a misinterpretation of your own feelings. The reason that lack is never sated, and you struggle with the ache so much that you post on reddit about it, is because you're not actually…

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  37. It is unfortunately not the Year of Linux Desktop, I'm back to Windows from Omar…

    It is unfortunately not the Year of Linux Desktop, I'm back to Windows from Omarchy, this time I was fooled for an entire week. An unfixable NVIDIA driver bug kept crashing my PC, I tried to fix it but both Claude and Chat converged on the fact that it was not fixable without buying a new graphics card…

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  38. Had Astra research current YouTuber/streamer landscape, focusing on those who pl…

    Had Astra research current YouTuber/streamer landscape, focusing on those who play build-heavy games (overinclusive, so many false positives), post videos consistently and are growing. Build-heavy gaming creator directory

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  39. Plague Accommodations by Thank You Scientist is a really good song and my favori…

    Plague Accommodations by Thank You Scientist is a really good song and my favorite from the same-named album, my favorite part is this one: Finally the winds are changing now I am not afraid Finally, they're changing now I am not afraid I am not afraid Finally the winds are changing for everyone Everyone…

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  40. 2026 09 07 230527

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  41. Steam Market Research 7

    Steam Market Research 7 Summary Steam Market Research 7 independently checked Fable’s first four Steam studies against the September 5 catalog and newer review histories, then investigated language attention, catalog variety, game lifetimes, developer career sequences, and updates after long gaps. The…

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  42. I mentioned in the last post that Fable is better than Astra because it has more…

    I mentioned in the last post that Fable is better than Astra because it has more sense when acting. Well, I was just trying to have it translate a transcript so I could make a new post here and this happened: Claude refused for copyright reasons that have nothing to do with me but only affect Anthropic…

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  43. Astra is a decent model, it seems about as smart as Fable, but has the same pers…

    Astra is a decent model, it seems about as smart as Fable, but has the same personality mismatch with me that kept me from using GPT models in the past. They all tend to be autistic in a too strong way by focusing too directly on what you asked and have a way lower ability to understand your intent.…

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  44. Steam Market Research 6

    Steam Market Research 6 Summary Steam Market Research 6 extended the September 5 Steam catalog research through four studies: build-promise growth and deckbuilder reception, developer portfolios, historical review trajectories and recognizable authorship, and destinations for exporting build-heavy design…

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  45. Pipeline Health Check

    Pipeline Health Check Summary Pipeline Health Check is the session in which the whole a327ex pipeline was audited end to end and then repaired in the same sitting: the Anchor engine and its workflow CLI, the a327ex.com renderer and server, the VPS, the memory layer, and the day-old delegation protocol…

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  46. Steam Market Research 5

    Steam Market Research 5 Summary Steam Market Research 5 rebuilt a current Steam research dataset and investigated the market first broadly, then specifically for games advertising build expression. The owner wanted fresh findings from Steam data, independent of earlier Fable research and Steam marketing…

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  47. Log Improvements 5

    Log Improvements 5 Summary Log Improvements 5 audited ChatGPT's "Log Improvements 4" model-attribution rollout on a327ex.com, then reshaped the feature. The audit proved the 261-log backfill preserved every published line but surfaced one unflagged change: 196 pre-role-marker logs had been given ::role…

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  48. Horse Game 22

    Horse Game 22 Summary Horse Game 22 started as a replay fix (sounds picked in the in-game browser did not play back) and became the session that rebuilt how Anchor games are run, driven, recorded and reloaded. A "why is three.js easier for you than Anchor?" conversation settled a doctrine — the game…

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  49. Log Improvements 4

    Log Improvements 4 Summary Log Improvements 4 audited the model and reasoning-effort information preserved in the original AI session archives, designed and iterated an attribution display on Horse Game 19, then deployed it across 261 public log entries and the existing gated prototype log. The final…

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  50. GPT6 Astra Setup

    GPT6 Astra Setup Summary GPT6 Astra Setup established Codex on a327ex’s Omarchy machine as a collaborator alongside the existing Claude workflow. The session investigated missing thinking blocks, corrected misleading configuration diagnoses, increased Astra’s effective context from 258,400 to 828,400…

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