Das Surma

  1. LangGraph for complex workflows

    Published

  2. [Video] Nix explained from the ground up

    Published

  3. Rust to WebAssembly the hard way

    Published

  4. I turned JS into a compiled language (for fun and Wasm)

    Published

  5. The cost of convenience

    Published

  6. WebGPU — All of the cores, none of the canvas

    Published

  7. My approach to coding interviews: Optimize for iteration

    Published

  8. , HTTP range requests & WHATWG streams

    Published

  9. Is WebAssembly magic performance pixie dust?

    Published

  10. Why your phone’s portrait mode fakes the blur

    Published

  11. Ditherpunk — The article I wish I had about monochrome image dithering

    Published

  12. Case study: Moving a Three.js-based WebXR app off-main-thread

    Published

  13. Streams for reactive programming

    Published

  14. React + Redux + Comlink = Off-main-thread

    Published

  15. Is postMessage slow?

    Published

  16. When should you be using Web Workers?

    Published

  17. Compiling C to WebAssembly without Emscripten

    Published

  18. Raw WebAssembly

    Published

  19. Less Snake Oil, More Context

    Published

  20. Headless Web Development

    Published

  21. Lights, Camera, Action!

    Published

  22. The 9am rush hour

    Published

  23. My most useful RegExp trick

    Published

  24. Layers and how to force them

    Published

  25. Deep-copying in JavaScript

    Published

  26. “An Actor, a model and an architect walk onto the web...”

    Published

  27. 2018: 120fps and no jank

    Published

  28. Comlink + WebRTC — An Intro to WebRTC

    Published

  29. DOM2Texture: Abusing Arcane APIs

    Published

  30. DIY Web Animations: Promises + rAF + Transitions

    Published

  31. Chromium Bug Tracker: All bugs with >32 stars get fixed?

    Published

  32. DevDiary Underdash: Progressive Enhancement, Graceful Degradation and Accessibility

    Published

  33. How to read web specs Part IIa – Or: ECMAScript Symbols

    Published

  34. How to read web specs Part I – Or: WebVR, how do you work?

    Published

  35. Compositor Worklet evolves into Animation Worklet!

    Published

  36. Lazyloading

    Published

  37. New ways to make your web app jank with Houdini – An introduction

    Published

  38. Setting up HTTP/2

    Published

  39. Maelstrom Gaming and 12 fps

    Published